Thursday, February 4, 2016

OGW draft #2

  Pack 1 pick 1:

  My Pick:


This is a fairly weak pack. Make a Stand, Corrupted Crossroads, Gravity Negator are all considerations. Corrupted Crossroads is a nice card to have in a devoid deck, but I don't especially want to take a rare wingdings land p1p1, as Crumbling Vestige, Unknown Shores, and Settlement Holdout aren't really that much worse. Grasp is the easy pick.

For what it's worth, I have Huey to my right.





  Pack 1 pick 2:

  My Pick:


I resisted the temptation to force W by taking Expedition Raptor, so the choice was between Prophet of Distortion and Jwar-Isle Avenger. I think the Jwar-Isle Avenger is a great card, and it's the centerpiece for any U-based surge deck. Those decks tend to play a tempo-based game and need evasion to push through damage -- Jwar-Isle Avenger is a perfect fit.

That said, I think the U-based surge decks tend to require more specific cards than U devoid decks. For one, I don't really think there is a very good UW or UB surge deck -- U surge often wants to pair with Red because of cards like Expedite and Boulder Salvo. Also, there tends to be more fixing in the U devoid decks. For example, it's pretty easy to splash bomb cards in UG devoid, which can play Loam Larvas to fetch up either Wastes or other splash colors. Lastly, I'm skeptical about the tempo decks. I think this is a format that can stall out pretty quickly. Prophet can take over those games that stall out.

  Pack 1 pick 3:

  My Pick:


I was pretty underwhelmed with Mindmelter after playing it. The evasion is nice in a format that is defined by stalled board states, but the activated ability was often too little, too late. The circumstances where it's good seem to be infrequent: if you activate it early in the game, you spend all of your mana not impacting the board and your opponent often just discards a land or other irrelevant card, and there are a lot of times where you don't get to activate it in the late game, since your opponent just plays out whatever card she's holding.

That said, it is in my colors, and I wanted to try it out. The pick really should have been one of the green cards, since it seems to be pretty open.

  Pack 1 pick 4:

  My Pick:


This pick was wrong, I should have taken the Hedron Crawler. I haven't had the opportunity to play with the Gravity Negator, though, hence this pick. Crumbling Vestige is a consideration; I think it's likely that I have been undervaluing wingding lands.

  Pack 1 pick 5:

  My Pick:


Well, that's lucky, as I don't really want to play 2 Hedron Crawlers. If Crawler wasn't in this pack, I 'd take Containment Membrane. So far, it seems like Membrane goes late in drafts. Saddleback Legac and Expedition Raptor are also great, and I would be happy to p1p5 either of them if I was in the support deck.

  Pack 1 pick 6:

  My Pick:


This is a pretty solid pick here. Cultivator Drone is decent at blocking, ramps into bigger devoid threats. UGB devoid strategies tend to be pretty mana hungry, so Drone is an important piece.

  Pack 1 pick 7:

  My Pick:


I haven't been that impressed with this infest, it's just a dead card in a lot of matchups. It's great vs. the red aggressive decks, so I'd look to bring it in from the sideboard there. I had a guy who played THREE of them against me in the first round of the day 2 draft of Mexico City. They were quite bad.

  Pack 1 pick 8:

  My Pick:


There's nothing in this pack for me other than Unnatural Endurance, which I figured I could get later if I really wanted. The UR land maybe opens up the possibility of splashing red.

  Pack 1 pick 9:

  My Pick:


This card has been somewhat effective. There are a lot of creatures that stall the game at 3cmc, giving you enough time to cast this, which otherwise doesn't affect the board state.

  Pack 1 pick 10:

  My Pick:


Sideboard card.

  Pack 1 pick 11:

  My Pick:


This was a nice pickup, and might end up in the deck, given that I already have 2 ramp cards and that there's a good chance I don't see Breaker of Armies, Deathless Behemoth, or Bane of Bala Ged in the BFZ pack (though those 3 cards are all significantly better than Pathfinder).

  Pack 1 pick 12:

  My Pick:


Another potentially playable card.

  Pack 1 pick 13:

  My Pick:


  Pack 1 pick 14:

  My Pick:


p1p14 Wastes is pretty unreal. I wonder what Huey took over this card, but it becomes pretty clear to me that he is not in a Devoid deck.

  Pack 1 pick 15:

  My Pick:


  Pack 2 pick 1:

  My Pick:


Blinding Drone is great, as you'd expect. Captain's Claws is a neat card, and you get to do really busted stuff with it with cards like Tajuru Warcaller, Kalastria Healer, etc., but it just has no application in a deck without Rally or Cohort. Since the Ally comes into play attacking, a la Brimaz, most of the time it just runs into something and dies, and the +1/+0 is obviously not worth a card.

  Pack 2 pick 2:

  My Pick:


The correct pick here might have been Containment Membrane, since I'm pretty light on removal so far. I do have a lot of wingdings mana though, and this card seems pretty good -- casting it on t2 is pretty sweet! Unfortunately, the 2 power is usually not enough for it to be a flying Ambush Viper (doesn't work vs Jwar-Isle Avenger, Vampire Envoy, Makindi Aeronaut, for example). I was able to use it as a blocker that I returned to my hand in some sticky situations -- when you have more than 1 wingdings, you can activate it multiple times to try to hit a land.

  Pack 2 pick 3:

  My Pick:


Solid removal. Warden of Geometries and Slaughter Drone would be nice too, but I take the removal every time over those cards.

  Pack 2 pick 4:

  My Pick:


Seer's Lantern is a card that I wasn't sure about initially but has turned out to be an all-star card. I'd play it in every deck, except for the most aggressive builds of WR or GR. The scry is super useful for digging to cards that break parity in stalled board states.

Even if I was in green, there is a chance that I take Lantern over Seed Guardian, which I initially rated very highly but now have come around to the conclusion that it's just solid filler. The triggered ability has usually only netted me a 1/1 or a 2/2, and the times where it was a 3/3 or greater, the creature wasn't really that useful, since the game had already advanced to a late phase where such 3/3s aren't super useful. The reach and the decent stats are the reason to play this card, though there is a good chance that the Netcaster Spider is just better (requiring only one G and being a 3-drop).

  Pack 2 pick 5:

  My Pick:


This card is OK, but I'd rather play it in an aggressive BR deck rather than the ponderous UB shell that I was building. Oath of Jace or the second Seer's Lantern might have been the correct picks. Again, I would have loved to take Lagac if I was in green.

  Pack 2 pick 6:

  My Pick:


This pack was a pretty big disappointment. I already have one Flaying Tendrils, and I'm not really sure I would ever need 2. Lead by Example is the best card in this pack, and now I'm regretting not playing Green.

  Pack 2 pick 7:

  My Pick:


Nothing in this pack. I'm starting to get nervous.

  Pack 2 pick 8:

  My Pick:


There are great red, white, and green cards in this pack. No black. I should have gotten out of black awhile ago.

  Pack 2 pick 9:

  My Pick:


Tar Snare is a 23rd/24th card, often cut-able. There's just a lot less creatures out there with a 2-butt or less, and using this as a combat trick is one of the easiest ways to get blown out and lose a game as a result.

The Loam Larva here is interesting, and makes me wish I had started taking green cards earlier. I think there is a pretty decent UG devoid deck that splashes colorless and other colors. Loam Larva is a key to that deck, since it is so great at fixing mana.

  Pack 2 pick 10:

  My Pick:


Maybe I'm supposed to take Null Caller here, since I'm sort of hurting for playables. That said, I already have a red dual, so maybe I take this and hope to find a solid red rare in pack 3?

  Pack 2 pick 11:

  My Pick:


  Pack 2 pick 12:

  My Pick:


  Pack 2 pick 13:

  My Pick:


  Pack 2 pick 14:

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  Pack 2 pick 15:

  My Pick:


  Pack 3 pick 1:

  My Pick:


This was a difficult pick for me. Benthic Infiltrator is pretty meh in OGW, after being an all-star in BFZ. There's just not enough process to make the ingest worthwhile. Being able to get damage in is nice, but 1 power makes the damage almost irrelevant. That said, Incubator Drone has always been meh, so, when in doubt, prioritize the lower cmc meh card first.

  Pack 3 pick 2:

  My Pick:


This guy is a bomb, and I feel pretty lucky to get him p3p2. Looks like Huey got a rare out of this pack -- how lucky!

  Pack 3 pick 3:

  My Pick:


This was somewhat of a difficult pick, given that the Nullifier gives me the rare chance to process cards. I take Exert Influence, since I had already invested in the two red duals, and it's just a more powerful card than Nullifier. Also, the chances of Nullifier wheeling are obviously greater than Influence wheeling.

  Pack 3 pick 4:

  My Pick:


Sweet! I'd love to see the Tide Drifter wheel, too.

  Pack 3 pick 5:

  My Pick:


I'm still hoping to find big Eldrazi to ramp into, so I take Channeler. I also have plenty of wingding mana sinks as well. Incubator Drone and the Spawning Bed are the other considerations, and the former may wheel.

  Pack 3 pick 6:

  My Pick:


Well, it's a creature and it processes, so I'll take it. This card was much better in BFZ.

  Pack 3 pick 7:

  My Pick:


Just hating out the best card in this pack.

  Pack 3 pick 8:

  My Pick:


Culling Drone is pretty horrible now, and I don't expect to play it in the main deck. Maybe it comes in as a blocker against an aggressive red deck.

  Pack 3 pick 9:

  My Pick:


I probably should have taken the Forerunner of Slaughter here, though that card isn't really what you want to splash for in a slow UB devoid deck.

  Pack 3 pick 10:

  My Pick:


Thrilled to see this card, I think it's great! One of my favorite curves in BFZ was Transgress the Mind into Mind Raker.

  Pack 3 pick 11:

  My Pick:


This is a late Lithomancer's Focus, so I'll just hate it out.

  Pack 3 pick 12:

  My Pick:


  Pack 3 pick 13:

  My Pick:


  Pack 3 pick 14:

  My Pick:


  Pack 3 pick 15:

  My Pick:



So this draft was pretty much an unmitigated disaster. Picking up Ruinous Path was nice, but I should have been in Green over Black. This deck doesn't do any one thing particularly well, it doesn't clog the board, it doesn't have fliers, it doesn't have big dumb Eldrazi like Breaker or Bane, it doesn't even have that much removal (no Complete Disregard or Oblivion Strike). I'd give this deck a shaky 3 out of 10, and I'd feel lucky to win a round (which I did, as a result of being lucky).

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