Thursday, February 4, 2016

OGW Sealed, 11-4 at Grand Prix Mexico City


Grand Prix Mexico City was simultaneously one of my better finishes and one of my more disappointing finishes at a Grand Prix this year. I managed to sneak into Day 2 with a very mediocre Sealed pool, 3-0 my first draft, beat Chris Fennell in the first round of my second draft, and then lose my win-and-in for Top 8 and my final match.

Here's the Sealed deck:




GP Mexico City Sealed Deck

Creatures

1Kor Castigator
1Hedron Crawler
1Baloth Pup
1Makindi Aeronaut
1Ondu War Cleric
1Kor Scythemaster
1Affa Protector
1Shadow Glider
1Pilgrim's Eye
1Courier Griffin
1Seed Guardian
1Saddleback Lagac
1Relief Captain
1Spawnbinder Mage
1Expedition Raptor

Spells

1Outnumber
1Boulder Salvo
1Touch of the Void
1Searing Light
1Lithomancer's Focus
1Lead by Example

Enchantments

1Isolation Zone

Artifacts

1Seer's Lantern

Lands

1Needle Spires
1Tranquil Expanse
2Mountain
6Forest
7Plains

I was very close to playing a black/green devoid deck with 1 Kozilek's Shrieker, 2 Havoc Sower, 1 Sifter of Skulls, and a Brood Butcher, but I ultimately decided that the white fliers and the support cards would be a better day 1 strategy. Unfortunately, because I lacked removal in GW, I had to splash Red for Outnumber, Boulder Salvo, and Touch of the Void, all which were great when I was able to find the red mana for them.

My deck felt pretty underpowered, but I was able to win a lot of games just by curving 2 or 3 creatures into Relief Captain and then removing their most problematic blocker with Isolation Zone or Outnumber. The white fliers (Shadow Glider, Courier Griffin) definitely over-performed, but I wouldn't count on seeing that many in drafts, since we only get 1 pack of BFZ now.

Interestingly, Seed Guardian was basically the worst card in my deck. It didn't fit with my strategy -- it's slow, it has power of only 3, so it wasn't able to attack that well, and I was never really able to get much value off of the triggered ability. Most of the time, my creatures weren't hitting the bin, and by the time they were dying, I was probably losing that game anyways. Broodhunter Wurm might have just been better, since it was only one G and has 4 power.

Gladehart Cavalry was actually in my main deck, but I sent it to the sideboard after every game 1. The card was simply too slow in my deck: I didn't really have much ramp to get it out early, so by the time I cast it, it was either win-more or I was already dead. It maybe swung the outcome of 1 match the entire day.

Unequivocally, Relief Captain was the best card in the deck. I think I won every game in which I was able to support onto 3 creatures on curve. To that end, Baloth Pup was actually a great 2-drop.

Lithomancer's Focus was also an all-star. Being able to cast a creature every turn, and then have Lithomancer's Focus to blow them out in combat or to protect a creature from, say, Searing Light or Complete Disregard, was super powerful. I think this card is the premium combat trick going forward, and should be drafted very highly for decks that are aggressive.

I don't recall all the specifics of my matches, but I was able to beat turn 3 Nissa twice, and win a game where my opponent cast Linvala and Oblivion Sower on turns 6 and 7. That said, I had at least three opponents who didn't really understand how the cards worked: two opponents in a row tried to cast Searing Light on my Baloth Pup (it looks at power, not toughness!) and another opponent who tried to sacrifice Barrage Tyrant to itself to deal lethal damage to me. When I called over a judge, who (I think?) explained that Barrage Tyrant couldn't sacrifice itself, my opponent then proceeded to try to sacrifice Barrage Tyrant to kill one of my creatures which was going to deal lethal damage to him next turn! Whoops.

I'll try to post my draft decks later. The first draft deck was great (BW Allies with 2 Steppe Glider, 1 Relief Captain, 2 Isolation Zone, 1 Oblivion Strike, Ayli, Stoneforge Masterwork), while my second draft deck was abysmal and completely built wrong. I was very lucky to beat Fennell.

2 comments:

  1. I'd love to see your sideboard, that's almost as important as the mainboard.

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    1. Yeah, I'll have to see if I have other pictures of the cards -- ended up giving away the pool to some friends going to the PT. I did have an extra Touch of the Void, a Smite the Monstrous, and Sparkmage's Gambit, as per the picture. IIRC, I didn't have any other white or green creatures, or white or red tricks. I might have had an Iona's Blessing, Pulse of Murasa, or Inspired Charge, but I never brought them in.

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