Thursday, February 4, 2016

OGW draft #1

Pack 1 pick 1:

  My Pick:


Ayli is good but she puts me in two colors, so I'm not thrilled. The rest of the pack is pretty bad. Hedron Crawler, Zada's Commando, Baloth Pup are all considerations if Ayli wasn't in the pack.




  Pack 1 pick 2:

  My Pick:


Rankin and Miterby both encouraged me to take Devour in Flames, which is the adult pick. I just opened an Ayli, I love WB, and Kor Sky Climber is just a great card -- it breaks through stalled games, and if you can Support onto it, it'll end games quickly. There's also a Shoulder to Shoulder in this pack -- I have found that they don't really wheel that often.

  Pack 1 pick 3:

  My Pick:


Thrilled to see an Oblivion Strike p1p3. There's also a Freerunner in this pack, so the guy to my left should almost certainly be in red.

  Pack 1 pick 4:

  My Pick:


A little discouraged here. I don't really like Tar Snare all that much, lots of problematic creatures with butts > 3. Flaying Tendrils might be have been the pick, but I don't especially love that card either.

  Pack 1 pick 5:

  My Pick:


Blinding Drone is a signal, which I ignore. (Spoiler alert, I later lose to the guy who drafted this card.)

  Pack 1 pick 6:

  My Pick:


I want early two drops. I like the Aeronaut, he blocks somewhat well, he is an Ally, and he is fantastic to Support onto, with cards like Raptor, Relief Captain, or Shoulder to Shoulder. Unknown Shores or Havoc Sower might have been the better picks, or even Unnatural Endurance. I pass on Havoc Sower, since it essentially pushes me into a third color, and I figure I'll probably see better tricks later (maybe like Lithomancer's Focus)..

  Pack 1 pick 7:

  My Pick:


Just nothing in this pack, so I take the 2-drop. I don't really want to play this card, I'd rather find the Ondu War Cleric.

  Pack 1 pick 8:

  My Pick:


Filler. I'd much rather play Vampire Envoy. The vigilance isn't super relevant, since this guy is easily blocked -- even supporting onto him isn't great, since 2 power isn't usually enough to break through, though the 5 butt can be relevant. But he plays into the strategy that I'm looking to construct: stall the board with butts and win with the Chainmage or Raptor.

  Pack 1 pick 9:

  My Pick:


Searing Light might have been the pick here, but I wanted to try putting this on Vampire Envoy. A flier with menace is pretty hard to deal with, and is probably enough to break board stalls. Also, so far, I have liked Searing Light in aggressive strategies, where I can take out a blocker that is clogging the board on t3 (Ancient Crab, Affa Protector, Vampire Envoy, even Loam Larva) while then playing out another 2 drop.

  Pack 1 pick 10:

  My Pick:


Took Crumbling Vestige over the BR land. I'm thinking that there is more upside with colorless mana than red (e.g., Eldrazi Displacer, or the black Eldrazi uncommon that drains).

  Pack 1 pick 11:

  My Pick:


Card is whatever, maybe it breaks board stalls on a flier for me, but I doubt I'll ever board this in.

  Pack 1 pick 12:

  My Pick:


I've seen a lot of random decks just jamming Bone Saw. I think it's actually quite good in decks with several Goblin Freerunners or Jwar-Isle Avengers, but pretty much bad elsewhere.

  Pack 1 pick 13:

  My Pick:


This just seems worse than Untamed Hunger, despite being an uncommon.

  Pack 1 pick 14:

  My Pick:


A trick in my second to last pick!

  Pack 1 pick 15:

  My Pick:


  Pack 2 pick 1:

  My Pick:


Very happy to see this card, and a bit unhappy to pass the Vampire. For most other gold cards (like Void Grafter), you can expect to see them on the wheel, but people love to play WB and the Vampire is just such a great card for that strategy.

  Pack 2 pick 2:

  My Pick:


This was probably the hardest pick of the draft for me. I think the Envoy is the stronger card, but there tends to be a lot more 3-drops available in WB (such as Kor Sky Climber, Kor Scythemaster, Affa Protector, Shadow Glider, Nirkana Assassin, Makindi Patrol, Hagra Sharpshooter), while the 2-drops that wheel (Sky Scourer, Slaughter Drone, Stone Haven Medic, Kor Castigator) don't really fit the WB attrition strategy.

  Pack 2 pick 3:

  My Pick:


My deck just got a lot better.

  Pack 2 pick 4:

  My Pick:


p4p4 Isolation Zone is a godsend, my deck is starting to look pretty good.

  Pack 2 pick 5:

  My Pick:


I'm just reaping the rewards of cutting white in my p1p2 when I took the Sky Climber over Devour in Flames.

  Pack 2 pick 6:

  My Pick:


After drafting those 2 War Clerics, I was tempted to take Shoulder to Shoulder. It hasn't been wheeling for me and it's just a super solid card. People are wising up to it, though, and have been killing my early drops before I have the chance to cast Shoulder (and it's sad when I have only one Shoulder to cry on).

At this point in the draft, I'm thinking that Chainmage is key to my strategy -- Affa Protectors clog up the ground, I gain life with the War Clerics, and I attrition them out of the game with Chainmage. That said, the Chainmages ended up not really working that well. My second round opponent was able to find ways to break parity, such as making my blocks uncomfortable with Blinding Drone, having creatures with high power, and drawing cards off of Prophet,

Also, the Baloth Pup feels like it's being under-appreciated. It's a super powerful card to Support on to, it always trades up, it does a ton of damage if it goes unchecked. Being a 2-drop is especially relevant with Surge -- casting Pup and then Boulder Salvo on t4 is a huge swing.

  Pack 2 pick 7:

  My Pick:


Searing Light is an option here. I already picked up 2 Isolation Zones and a Oblivion Strike, and I have an Unnatural Endurance, so I didn't think I needed the conditional removal.

  Pack 2 pick 8:

  My Pick:


Green seems to be wide open, but I stick to my guns. I'm happy to see this card, though I think it is better in aggressive strategies with combat tricks (Brute Strength, Sure Strike, Swell of Growth, Lithomancer's Focus, Mighty Leap), or with heavy Support-themed decks (GW with Legac, Raptor,, Relief Captain, Lead by Example, Shoulder to Shoulder).

  Pack 2 pick 9:

  My Pick:


Not sure about this pick. Didn't think I was playing Hedron Crawler, since I didn't have any use for wing-dings, but Witness the End is a fine card. My thinking at the time was that I wasn't going to see anymore Vampire Envoys or Wall of Resurgence, so Affa Protectors are going to be my best bet to clog up the ground. I also want to maximize my Ally count for my equipment.

  Pack 2 pick 10:

  My Pick:


Already have a Cloak, I'd never play 2, and Bone Saw doesn't do anything in my deck. No ways to activate Shrieker, so Protector it is.

  Pack 2 pick 11:

  My Pick:


Up until this point, I didn't really have any Support cards, which is sort of an ancillary strategy for the WB deck, but Raptor also gives me a flier, which helps me break parity on a stalled board.

  Pack 2 pick 12:

  My Pick:


I guess I was wrong about Shoulder to Shoulder wheeling! I take it and feel super lucky.

  Pack 2 pick 13:

  My Pick:


  Pack 2 pick 14:

  My Pick:


  Pack 2 pick 15:

  My Pick:


  Pack 3 pick 1:

  My Pick:


My deck really could have used Gideon's Reproach, since I was fairly removal light with only 1 Oblivion Strike and 2 Isolation Zone, but Retreat to Emeria is one of the strongest white cards I could have opened -- it does a great job at clogging up the board, can close games with the anthem effect, and it powers up my equipment.

  Pack 3 pick 2:

  My Pick:


So lucky! Stasis Snare is obviously premium removal.

  Pack 3 pick 3:

  My Pick:


This is a bit of an awkward blessing. Grip of Desolation was one of the premium cards in BFZ, but it's gotten worse in the new set since there is far less Awaken now.  That said, it's still instant speed, unconditional removal, and people are much more ambitious with their mana bases, so taking out a wingdings land that powers, say, their Blinding Drone, can be super effective.

Ondu Rising is also fine.

  Pack 3 pick 4:

  My Pick:


A bit surprised to find just nothing in this pack, especially after the last 3 packs being amazing and loaded with White colors. Looking back, blue was cut pretty hard in pack 2 -- I hardly saw any. Vile Aggregate definitely got worse, too, as the red decks don't really lean on colorless creatures like they did before, with the exception of RB.

  Pack 3 pick 5:

  My Pick:


There are some scenarios where I could see taking the Stone Haven Medic over the Shadow Glider. For one, having lifegain synergies with cards like Nirkana Assassin, Kalastria Nightwatch, Cliffhaven Vampire would pull me towards the Medic. Also, the Glider doesn't really have any synergies in the Ally based deck (though it is a Kor for purposes of the Stoneforge Masterwork), or the life-gain deck -- the card fits the best in the GW support deck, since you can turn the Glider into a much more relevant 3/3 with a Legac.

  Pack 3 pick 6:

  My Pick:


Looks like I get a Medic anyways. Sad to see the Vile Aggregate p3p6, the BR deck seems open.

  Pack 3 pick 7:

  My Pick:


I think the Felidar Cub got much better in Oath. Taking out Isolation Zone, Containment Membrane, Visions of Brutality, or even oldies like Tightening Coils and Stasis Snare can be pretty big game, especially since the Disenchant is also a 2/2 little guy that you can later support onto.

  Pack 3 pick 8:

  My Pick:


p3p8 Cloud Manta feels pretty unreal. Again, I lose in the second round against the guy who picked up this and Blinding Drone in these late picks.

  Pack 3 pick 9:

  My Pick:


This card is underrated. Again, red is open.

  Pack 3 pick 10:

  My Pick:


  Pack 3 pick 11:

  My Pick:


This card doesn't have enough targets in Oath to be in the main deck. There aren't even too many times when I'm boarding this in, except vs. big dumb green decks.

  Pack 3 pick 12:

  My Pick:


I don't want to lose to this card later.

  Pack 3 pick 13:

  My Pick:


  Pack 3 pick 14:

  My Pick:


  Pack 3 pick 15:

  My Pick:


FINAL RESULT:


I was super exciting to play this deck. It's one of my favorite archetypes, it has some fun rare cards in Ayli and Stoneforge Masterwork, and it has a ton of elite removal.

I ended up 1-1, beating an underwhelming UB deck and losing to a Bant colorless pile. The Bant deck played just a bunch of good cards, and it seemed to have enough fixing with 2 Loam Larvas -- it does seem to me that there is a valid 3-5c archetype and that Loam Larva is a key card in it. It makes me wonder if I'm not being ambitious enough with my mana bases.

I think this deck was missing some major pieces to really put it over the top. I would have loved to see more fliers, like Vampire Envoy, Cliffhaven Vampire, another Expedition Raptor, Drana's Emissary, or even Courier Griffin. Without those fliers, it was difficult to break parity, even with the Chainmages. There also weren't enough Support cards to break parity either, with only the Shoulder to Shoulder and Raptor. By comparison, the Relief Captain, along with Steppe Glider, were crucial for my 3-0 finish at GP Mexico City with a BW deck, shown below.


(That's 2 Vampiric Envoy, 2 Steppe Glider, 1 Hero of Goma Fada. In retrospect, I should have absolutely played the third Ondu War Cleric, probably of the Hero, which didn't really do that much in this deck.)

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3 comments:

  1. Yo, this is Jamie. Stupid thing is throwing errors when I try and log in with my google account.

    That first pack is a PRIME example of where I take a wingding first and feel no shame. Ayli is good, but I don't wanna lock in to BW already. And none of the other cards are great. I probably overvalue certain cards that require wingdings, but I'm like 75-80% going to need wingdings in whatever I draft. Might as well pick up one of the better wingdings now.

    Then in pack 2 you'd have felt much more comfortable picking up the devour in flames.

    ReplyDelete
    Replies
    1. Then again, what do I know? ><

      Delete
    2. I think Ayli is powerful enough to take her over a wingding. She puts you into 2 colors, sure, but it's not really that bad to give up on your first pick if you find something better in pack 2, or if you find that either W or B are being cut.

      Also, I don't think it's that hard to find wingding lands later on.

      Delete